Decreasing
Teen Smoking
Through this experiment the researchers found that after
playing the game the participants became more aware of the risk factors in
smoking and decided it was important to stay away from activities that made
them want to smoke. The participant’s answers pre-game and post-game
questionnaires ranged in different answers from 8-50%. The results from the
Presence and Realism Questionnaire were that, the realism effect the
researchers were trying to portray was above average.
understood the risks in would
decrease the amount of teens that start the bad habit of smoking. It would be
beneficial to have teens informed though these types of programs in middle and
high schools.
One limitation to this study is that there were only
fifteen participants involved in the study. Fifteen participants is a small
sample size which makes it hard to generalize this study to all teens. Another
limitation is the questionnaires. Filling out questionnaires makes the
researchers rely on self-report. Self- report is not always accurate because
people can lie.
Source: Gao, K., Wiederhold, M., Kong, L., &
Wiederhold, B. (2013). Clinical experiment to assess effectiveness of virtual
reality teen smoking cessation program. Studies In Health Technology And
Informatics, 19 158-62.
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